Baldur's Gate 3 is built on the Dungeons & Dragons Fifth Edition system, adapted from tabletop to CRPG by Larian Studios. Noob Saibot: Half Elf (drow, for the dark skin), Way of the Shadow, Fights with a sickle. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The prison can be a cage or a solid box, as you choose. You can avoid provoking an opportunity attack by taking the Disengage action. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away. Target: A point in the air where a storm cloud could appear 100 feet directly above you. Spell Tags: Teleportation. Thunderstep targets an area up to 90ft away and you teleport there. I suggest Oath of Vengeance if you go with paladin. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. This would apply to non-combat situations as well. Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see. A spell from Xanathar's Guide To Everything. double the range of the spell. Cantrip. Archived post. Not every spell must be of utility, try to take some spells that deal damage but focus in utility. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. range of 120 feet. Source: Xanathar's Guide to Everything. and other countries. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point within range and lasting for the duration. Boots of Striding and Springing. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The way I've been doing it is they get an Arcana check (DC is greater the rarer the potion), and if they succeed, they will know if it's probably positive or negative effect. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the. As a multiclass character, you must have at least a Strength score or Dexterity score of 13 and an Intelligence score of 13 to take a level in. Multiattack. You can't attacks twice with the extra Haste action. 13. Cantrip. The caster must choose an unoccupied location; this location must be up to 30 ft. A Bard could include a handful of other spells if they picked up Contingency . You create a burst of thunderous sound, which can be heard 100 feet away. On a successful save, the creature takes half as much damage and isn't pushed. Lightning Bolt. You attempt to interrupt a creature in the process of casting a spell. Yes, because being grappled only makes your speed 0, which doesn't stop you casting spells. These poisons are powders or gases that take effect when inhaled. A 90' teleport as an action, but you can take a passenger with you and there's a d10-per-spell-level explosion of force damage that hits anything within 10' of your original location. For martial characters, Shove works great, especially if you have Extra Attack. Mirror Image. Call Lightning. Vortex Warp. None. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. An invisible wall of force springs into existence at a point you choose within range. Shadow Step. The lightning ignites flammable objects in the area. Each creature other than you within 5 feet of you must make a Constitution saving throw. Continue reading our Booming Blade 5e Guide to find out more. Creatures made of “inorganic material” have disadvantage to the Con save. Immediately after you disappear, a thunderous boom sounds, and each creature within. Ability Score Minimum. Range: Self. Each creature in the line must make a Dexterity saving throw. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends. The thunder can be. A sorcerer, sometimes known as a sorceress if female, was a wielder of arcane magic that tapped into the Weave in ways bound only by their own willpower. Hit: 23 (4d6 + 9) bludgeoning damage plus 18 (4d8) psychic damage. The condition ends if the Grappler is incapacitated (see the condition). Compendium - Sources->Player's Handbook. In addition, the second and third sentences of the description are replaced by this sentence: “Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Thunderstep: You teleport yourself to an unoccupied space you can see within range. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range. I was wondering what other spell scrolls might be worth keeping in my back pocket. You are immune to all damage until the spell ends. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight. However, paladins, arcane tricksters and eldritch knights can’t cast any of them. Casting Time 1 standard action Components V, S. Shapes Added to Measure Tool Opt in to the VTT redesign to. Its area is heavily obscured. The DC equals 10 + the spell’s level. Plane Shift. On a failed save, the creature is enclosed for the duration. Slashing (. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. ©2017 Wizards of the Coast LLC 3 understand their secrets. this is because the thunder step spell says near the end: You can bring along objects as long as their weight doesn’t exceed what you can carry. Before Booming Blade can deal damage, however, the target must move at least 5 feet. Thunder Breathing (雷 (かみなり) の呼 (こ) 吸 (きゅう) , Kaminari no kokyū?) is one of the five main Breathing Styles directly derived from Sun Breathing. BUT. Source Core Rulebook pg. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. "Thunderclap (p. You can even bring a friend with you. BG3 is the third main game in the Baldur's Gate series. , passive Perception 16. Rope Trick + Jump spell: Set it up at 15 feet-ish. Thunder Step ( pointer) 3rd-level conjuration. However, the thirsting blade invocation gives you an additional attack with your pact weapon IF you take the attack action. Bloodshed and the pursuit of treasure are. Go to DnD r/DnD • by. These D&D 5E Free Basic Rules only contain a fraction of the races. You don’t need to provide a material component when casting identify with this class feature. S. Lightning Bolt is a famous dps spell, right up there with Fireball, I don't think that would've been a huge stretch. Restrained A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. . Spellcasting Cantrips. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. A wave of thunderous force sweeps out from you. Once you reach 5th-level spell slots at 9th level, you also learn new spells much less quickly. As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. You are a humanoid. If and when their characters die (and they do), those characters stay dead. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. Multiattack. A place to discuss Dungeons & Dragons. A. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of. Some classic combos: Warlock (Blade) 5 / Sorcerer rest. As a point of clarification for this post, I'm just trying to figure out if it's actually possible to take an enemy's item directly from them during combat, all in the scope of one turn. The bomb deals 4d4 sonic damage and 4 sonic splash damage, and the DC is 36. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. It completely breaks the action economy by giving you an equivalent of 2 actions. Thunderstep not only uses an action, but also. Conjuration. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. 240). Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. 3rd-level conjuration. ; Anti-Hero: After exposure to the cruel world of political intrigue, pretty much all of them have developed a. ), or back into its true form. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Ready action happens after the specified trigger. This means, then, that the character would be blinking back into the material plane at most once every 6 seconds in in-game time. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Thunderwave. Using your action to attack and quickened spell to blast a full spell is crazy. Typical barbarians harbor a fury that dwells within. If you fall for 1 round and within the next round successfully cast Misty Step before hitting the ground, you would be able to avoid taking fall damage according to the top answers of the related questions V2Blast linked. I'm new to dnd, I started out with a dwarven paladin, that sacrificed himself for the group during our adventures on Chult (Tomb of Annihilation). Well, I don't think specifying an attack is required, but it works this way. With the new 5e book, Tasha's Cauldron of Everything, there exists a new feat, Telekinetic (emphasis mine): You learn to move things with your mind, granting you the following benefits. If the creature is moving, you know the direction of its movement. Roll 20 is a website with over 12 million users that lets you play Dungeons & Dragons online for free. Components: V. This is a spell limited only by your imagination. The conjuration school of arcane magic calls materials, creatures or energy to the caster and can also be reversed to send creatures to other places, either over long distances or even to a whole different plane of. Bard spells borrow a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. The thunder step spell for D&D 5e. You learn additional storm mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Storm Mage table. Fighter instead gives a lot of useful option at 3rd level, so just pick your favourite. Custom Lineage. The dragonfly halves the damage it takes from an attack made against it, provided it can see the attacker. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. At the end of each of its turns, the target. This should be balanced. On a successful save, the creature takes half as much damage and isn’t pushed. Any creatures caught in the area takes 3d6 thunder damage and half as much if they succeed on a Con saving throw. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. If you start your turn in an area of dim light or darkness, you can open a portal to another area of dim light or darkness within range and transport yourself to that spot. Now this combination with a suggestion spell would be different. Soulknife rogues can teleport via Soul Blades at level 9. Animate Trees (1/Day). The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft. Spell Tags: Control Debuff. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Most of the Aberrant Mind’s features amplify your psychic powers, granting you extra spells, telepathy, and formidable mental defenses. Hit: (2d6 + 4) slashing damage. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300. You have advantage on the attack roll if the target is wearing armor made of metal. Counterspell. Nearly all the effect of the Defensive Duelist feat, and all it costs is a spell slot. Paladin if you want to go smiting all day long. The spell ends if the creature drops to 0 hit points. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Duration: Instantaneous. Even if the Thunderstep is held, it is not 'be teleported,' which is what the Thunderstep would do. It was used for the longest time in different parts of the world for the same purposes as now - waterproofing. Self is not a number that is 5 feet or greater, therefore you cannot apply Distant Spell to it. The spells must be of a level for which you have spell slots. Thundertree was once a community that prospered on the edges of the Neverwinter Woods. , one target. Source: Xanathar's Guide to Everything. "My friend is going to teleport us all somewhere safer. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. 2nd. At the start of you next turn, and when the spell ends if you are on the. Jester tries to Banish the large demon, but only succeeds in getting its attention. Compendium - Sources->Player's Handbook. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. Casting time: 1 Action. You must either have line of sight to your destination or you must specify a. You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. Control. Aasimar are already known to be born of humans and celestial beings, and they've been given a divine purpose by the gods themselves to do good within the planes. As a spellcaster in Dungeons & Dragons, it can be easy to feel overwhelmed by the number of options available to you. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Whenever you cast a spell that has a range of 5 feet or greater, you can. 1 Action. The teleportation is half the reason you cast thunder step, so using another spell to get around having to move is like spending two spells to get half of the effect of one. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. Buff spells such as Greater Invisibility, or even Haste can be extremely helpful this way (although with spells that have concentration like haste be careful, if you break concentration both spells fail!). Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. Make a ranged weapon attack against the target. ” (future printing)" Posted on July 30, 2023 by Matt Zane. Each creature in the line must make a Dexterity saving throw. Thundertree was a small village in the plains east of Neverwinter on the edge of the Neverwinter Wood. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. 260. If you're picturing a halfling archer with a bow held out, one limb brushing the ground and the other a couple feet higher than the halfling's head, at full draw, that's a shortbow. Disarm is used as part of a weapon attack and it can knock a weapon or another item from the target’s grasp. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Gather your party and venture forth!Tidal Wave. Senses darkvision 120 ft. Thunderstep has a range of 90 feet. Unless something would stop that movement. The blade cracks with a thunderous roar and vibrations in the air surround the orc. The oni's innate spellcasting ability is Charisma (spell save DC 13). Another sloution is to just take a feat and go. 5th-Level Spells. The last part is what specifies the grapple would break if you Misty Step away from the. You can also teleport one willing creature of your size or smaller who is carrying. Chain Lightning. Hit: 28 (4d10 + 6) bludgeoning damage. Setup: The party Fighter adhered to a Mimic is grappled. The condition also ends if. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。本维基由用户自行创建、维护,与上述公司无关。 本维基由用户自行创建、维护,与上述公司无关。 You create a burst of thunderous sound, which can be heard 100 feet away. As others have implied, Thunder Step gets away with it because it takes away control of the damage. Published Aug 9, 2023. Each type of musical instrument requires a separate. Melee Weapon Attack: +13 to hit, reach 5 ft. Well the way i see it, you need two things; Defensive spells, and Mobility spells that also do Lightning/Thunder damage. A round represents about 6 seconds in. Magic Resistance. She casts Dispel Magic on the rift, closing it. DD is fighting with too many other good utility spells. You teleport yourself to an unoccupied space you can see within range. A bard can use a musical instrument as a spellcasting focus, substituting it for any material component that does not list a cost. Melee Weapon Attack: +3 to hit, reach 5 ft. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunder. your skin. A flood of healing energy flows from you into injured creatures around you. While the Bard does get some healing options like Cure Wounds and Healing Word, they don’t get the full range of non-hp healing options required to fully replace a cleric. The caster must use their bonus action to cast this spell. Each creature in the line must make a Dexterity saving throw. Teleportation. Part II []. Charge. therefore it targets all of them. It’s designed to escape a grapple. You can also use your action to temporarily halt the effect or to. A. The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Small earthquakes are common within 6 miles of the dragon’s lair. A. Kinder reader Inflection wanted. Range: Self. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. Feb 28, 2018. At Higher Levels. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. Story. The area is difficult terrain for creatures. 1st. Shocking Grasp. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. i have form of dread which already does a lil frightening, and i have a free misty step from the fey touched feet, which already does some teleporting. 2nd-level conjuration. ©2023 Wizards. Distant spell cannot be applied to burning hands. Before or after teleporting, the dog can make one bite attack. Beak. Summon Draconic Spirit will be better when you get it, but this will suffice until then. Thunderstep Boots. 1 Minute. Yes, you can avoid fall damage using Misty Step by casting it on the round you would have crashed into the ground. Thunderstep spell: You teleport yourself to an unoccupied space you can see within range. During the founding of the village, Thundertree was defended from monsters by the hero Palien of Neverwinter, who would. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?Regional Effects. To check the success of the Disarm action, the attacker makes an attack roll versus a Strength (Athletics) check or Dexterity (Acrobatics) check by the target. A Complete Guide to Playing a Tempest Cleric in 5e D&D. Since Disarm doesn't technically allow you to directly steal an item (it falls to the ground and opportunity attacks also seem debatable), is there an action or feature that allows. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. To put it simply, lightning damage is electric damage, either from bolts from the skies themselves to electrified traps set up by cunning engineers. . Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Name: Storm Imp Small Creature, 25ft movement Dex +1 Wis +2 Proficiency on nature checks Hidden Step-Bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll,. Business, Economics, and Finance. The duration of this spell is instantaneous and casting time 1 action. Bam, twinning that shit can be awesome. For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The duration of this spell is instantaneous and casting. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Periapt of Wound Closure. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. This means that these cantrips do not require you to take the Attack action, they require you to take the. If your group uses the multiclassing rules from the Player’s Handbook, here’s what you need to know if you choose blood hunter as one of your classes. Components: V. Misty Step - DND 5th Edition. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. When you hit with a melee attack using the staff. If the tarrasque fails a saving throw, it can choose to succeed instead. The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell. ©2023 Wizards. Arcane Tricksters, just like Eldritch Knights, can learn a limited range of wizard spells: Misty Step at level 8, Blink or Thunderstep at. I disagree on this one. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. The griffon makes two attacks: one with its beak and one with its claws. Sorcerer Spell List. You create one of the following magical effects within range. One of the most powerful aspects of the Druid class is that it has among the best summoning spells in the game. Lore Bard Level 6 Magical Secrets. Cloudkill. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. So fire takes second place in creatures immune and first place in creatures. Tempest Domain Spells. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Gaseous Form. If the creature is prone, it can use its reaction to stand. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities. → DnD 5e Spells. the options i'm looking at are just better or much better versions of things i can already do. Got pinned against a wall, with an ally beside me, by about 6 enemies. . As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go. Lightning Bolt. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Classes: Bard, Cleric, Sorcerer, Warlock, Wizard. This spell allows you to 'aim' your damage, and thus you can avoid any friendly fire or the like. On a failed save, the creature takes 1d8 bludgeoning damage. Artificer. You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Warlock Spell List. Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out. EB Hexblades will love the AC boosts as well. Of the above - I'd put enemies abound, fear and melf's minute meteors as good choices for a first pick on 3rd level spells. On a hit, the creature must make a Charisma saving throw. From blinding enemies with radiant light to knocking them prone with awesome force, understanding damage types will result in a versatile knowledge that can be used to hinder enemies, bolster allies, and creatively. Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Artificers bring a unique flavor to the table regarding thunder magic, combining their knack for invention with aural force to unleash a bevy of thunder spells that are as clever as they are potent. Attack/Save. Each creature other than you within 5 feet of you must make a Constitution saving throw. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Since Thunder Damage is relatively rare, you may have to homebrew the caster from the ground up, but it’s possible to make a Thunder Specialist. Thunder Step. S. Paladin 5 (or 6) / Sorcerer rest. The spell does exactly what it says. If there isn't anything already on the dragons back then I would think this could put you on the dragons back. Sunburst. A friend did it with a sorcerer because of quickened spell but it also works when you get. Spell Tags: Teleportation. And how many of these spells are there? In Dungeons and Dragons 5th Edition, there are 21 teleportation spells. During this time, you can move in any direction. Control Winds. Radiant damage, dealt by a cleric’s flame strike spell or an angel’s smiting weapon, sears the flesh like fire and overloads the spirit with power. Components: V. So one could use Contingency as a way to keep an extra spell slotted. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Before the Flying Thunder God Technique can be performed, users must first mark a target with their "technique formula" (術式, jutsu-shiki). Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. ) Your body becomes blurred, shifting and wavering to all who can see you. The legendary soulborn Odravan the Red was known for charging into battle wearing thunderstep boots at the head of a well-trained mercenary. Yes. Level: 3. Casters: Sorcerer , Warlock , Wizard. It's rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive. A round represents about 6 seconds in the game world. One of my players is playing a gnome wizard, and they. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw.